|Real change starts with changing the game. --Annie Leonard|
From The Story of Stuff To The Story of Solutions--by Annie Leonard , syndicated from Yes Magazine, Nov 21, 2013
The final film in the “Story of Stuff” series asks, What if the goal of our economy wasn’t more, but better—better health, better jobs, and a better chance to survive on the planet?
In an ad for a major phone company blanketing TV this year, a circle of doe-eyed children is asked: "Who thinks more is better than less?" You know the one—an eager kindergartener answers, "We want more, we want more," before the commercial voice intones, "It's not complicated..."
To economists, there's no distinction between money spent on stuff that makes life better and money spent on stuff that makes life worse.
When it comes to our economy, most Americans also believe that more is always better. More, in this case, is what economists call growth, and we’re told that a bigger GDP—the way we measure economic activity—means we're winning. So it’s the number that thousands of rules and laws are designed to increase.
After all, what kind of loser wouldn't want more?
But unlike in the commercial, it's a little more complicated.
To economists, there's no distinction between money spent on stuff that makes life better and money spent on stuff that makes life worse. GDP treats both the same. If GDP goes up, we're told we’re golden—even though it doesn't actually tell us a thing about how we're really doing as a society.
In what I call the "Game of More," politicians cheer a steadily growing economy at the same time as our health indicators are worsening, income inequality is growing, and polar icecaps are melting.
But what if we changed the point of the game? What if the goal of our economy wasn't more, but better—better health, better jobs and a better chance to survive on the planet? Shouldn't that be what winning means?
That’s the question I ask in my new movie, "The Story of Solutions."
In it, I acknowledge that changing the goal of the entire economy—from more to better—is a huge task. We can't do it all at once. But I argue that by focusing on game-changing solutions, we can steadily build an economy that values things like safer, healthier, and more fair as much as we currently value faster, cheaper, and newer.
So what’s a game-changing solution look like?
It's a solution that gives people more power by taking power back from corporations. It values the truth that happiness and well-being don't come from buying more stuff, but from our communities, our health, and our sense of purpose. It accounts for all the costs it creates, including the toll it takes on people and the planet—in other words it internalizes costs instead of externalizing them as most businesses do today. And it lessens the enormous wealth gap between those who can't even meet their basic needs and those who consume way more than their fair share.
When I see a solution that does all that, I'm in. And they're popping up everywhere:
Like the Evergreen Cooperatives in Cleveland, where worker-owners are running green businesses—a laundry, a solar company, and a super productive urban farm—that are healthy, safe—and democratically run.
Or in Capannori, Italy, a so-called Zero Waste town where local citizens, businesses, and government aren't just aiming to manage waste better, they're questioning the very inevitability of waste by working together as a community to reclaim compost for the soil, to find reusable substitutes for disposable products, and put discarded material to good use.
And how about the new trend of "collaborative consumption"—formerly known as sharing? Sharing may sound like the theme of a Barney song, but it's a huge challenge to the old game. Things like bikeshare programs and online platforms that let us share everything from our cars to our homes get us off the treadmill of more, more, more, conserve resources, give people access to stuff they otherwise couldn’t afford, and build community. Nice!
Like I said, it’s hard to change the goal of the economy all at once. But as transformational solutions like these gain traction, I think we'll reach a tipping point—if we keep focused on the new goal of better. I believe that within a generation it’s possible we'll be hearing way less about the share price of the latest start-up or the battery life of the latest iPhone and way more about the health of our planet and neighbors.
So next time you hear someone preaching the virtues of more, tell them you choose better.
YES! Magazine where this article orginally appeared, is a national, nonprofit media organization that fuses powerful ideas with practical actions. This article is shared here with permission. Annie Leonard is the author of The Story of Stuff and the director of the Story of Stuff Project. She is also the creator of The Story of Cap & Trade, The Story of Cosmetics, The Story of Bottled Water, and The Story of Electronics.
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Unhappiness is not knowing what we want and killing ourselves to get it.
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